[原创]SPELL_EFFECT和
SPELL_AURA 的定义的翻译
#define SPELL_EFFECT_INSTAKILL 1 //
#define SPELL_EFFECT_SCHOOL_DAMAGE 2 //魔法系的伤害(如神圣伤害)
#define SPELL_EFFECT_DUMMY 3 //沉默 还是 禁言?
#define SPELL_EFFECT_PORTAL_TELEPORT 4 //传送入口
#define SPELL_EFFECT_TELEPORT_UNITS 5 //传送组
#define SPELL_EFFECT_APPLY_AURA 6 //增加光环
#define SPELL_EFFECT_ENVIRONMENTAL_DAMAGE 7 //环境的伤害?区域伤害?
#define SPELL_EFFECT_MANA_DRAIN 8 //抽蓝?
#define SPELL_EFFECT_HEALTH_LEECH 9 //吸取生命值
#define SPELL_EFFECT_HEAL 10 //治疗
#define SPELL_EFFECT_BIND 11 //捆
#define SPELL_EFFECT_PORTAL 12 //入口
#define SPELL_EFFECT_RITUAL_BASE 13 //基本仪式
#define SPELL_EFFECT_RITUAL_SPECIALIZE 14 //特殊仪式
#define SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL 15 //传送门仪式
#define SPELL_EFFECT_QUEST_COMPLETE 16 //完成任务
#define SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL 17 //物理武器伤害
#define SPELL_EFFECT_RESURRECT 18 //复活
#define SPELL_EFFECT_ADD_EXTRA_ATTACKS 19 //增加额外攻击
#define SPELL_EFFECT_DODGE 20 //躲闪
#define SPELL_EFFECT_EVADE 21 //回避未击中??
#define SPELL_EFFECT_PARRY 22 //招架
#define SPELL_EFFECT_BLOCK 23 //格档
#define SPELL_EFFECT_CREATE_ITEM 24 //制造道具
#define SPELL_EFFECT_WEAPON 25 //武器
#define SPELL_EFFECT_DEFENSE 26 //防御
#define SPELL_EFFECT_PERSISTENT_AREA_AURA 27 //持续的区域光环(如暴风雪改)
#define SPELL_EFFECT_SUMMON 28 //召唤
#define SPELL_EFFECT_LEAP 29 //跳跃???
#define SPELL_EFFECT_ENERGIZE 30 //加能量
#define SPELL_EFFECT_WEAPON_PERCENT_DAMAGE 31 //武器乘以百分比伤害
#define SPELL_EFFECT_TRIGGER_MISSILE 32 //触发投射武器
#define SPELL_EFFECT_OPEN_LOCK 33 //开锁
#define SPELL_EFFECT_SUMMON_MOUNT_OBSOLETE 34 //召唤坐骑废弃的
#define SPELL_EFFECT_APPLY_AREA_AURA 35 //增加区域光环
#define SPELL_EFFECT_LEARN_SPELL 36 //学习spell
#define SPELL_EFFECT_SPELL_DEFENSE 37 //法术防御
#define SPELL_EFFECT_DISPEL 38 //驱散 清除
#define SPELL_EFFECT_LANGUAGE 39 //语言
#define SPELL_EFFECT_DUAL_WIELD 40 //双手挥舞(武器)
#define SPELL_EFFECT_SUMMON_WILD 41 //召唤野兽(驯服野兽?)
#define SPELL_EFFECT_SUMMON_GUARDIAN 42 //召唤保护者(术士等职业招呼类型的宝宝,无宠栏)
#define SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER 43 //传送_施法者的种族
#define SPELL_EFFECT_SKILL_STEP 44 //熟练度skill的等级? 升级??
#define SPELL_EFFECT_UNDEFINED_45 // 未定义
#define SPELL_EFFECT_SPAWN 46 //刷怪
#define SPELL_EFFECT_TRADE_SKILL 47 //商业技能
#define SPELL_EFFECT_STEALTH 48 //偷窃
#define SPELL_EFFECT_DETECT 49 //侦测
#define SPELL_EFFECT_SUMMON_OBJECT 50 //召唤对象(object)
#define SPELL_EFFECT_FORCE_CRITICAL_HIT 51 //暴力的微急的一击
#define SPELL_EFFECT_GUARANTEE_HIT 52 //保护..免受伤害的一击
#define SPELL_EFFECT_ENCHANT_ITEM 53 //附魔道具
#define SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY 54 //暂时附魔道具
#define SPELL_EFFECT_TAMECREATURE 55 //驯服野兽(生物)
#define SPELL_EFFECT_SUMMON_PET 56 //召唤宠物(有宠物条)
#define SPELL_EFFECT_LEARN_PET_SPELL 57 //学习宠物技能
#define SPELL_EFFECT_WEAPON_DAMAGE 58 //武器伤害
#define SPELL_EFFECT_OPEN_LOCK_ITEM 59 //道具开锁
#define SPELL_EFFECT_PROFICIENCY 60 //专精
#define SPELL_EFFECT_SEND_EVENT 61 //发送事件
#define SPELL_EFFECT_POWER_BURN 62 //能量燃烧(燃烧power)
#define SPELL_EFFECT_THREAT 63 //恐惧或者是恐吓怪(单体)
#define SPELL_EFFECT_TRIGGER_SPELL 64 //触发spell
#define SPELL_EFFECT_HEALTH_FUNNEL 65 //生命值注入(回血?)
#define SPELL_EFFECT_POWER_FUNNEL 66 //power注入(回蓝黄怒???)
#define SPELL_EFFECT_HEAL_MAX_HEALTH 67 //治疗恢复满血
#define SPELL_EFFECT_INTERRUPT_CAST 68 //打断施法
#define SPELL_EFFECT_DISTRACT 69 /// 扰乱
#define SPELL_EFFECT_PULL 70 //拉,引诱
#define SPELL_EFFECT_PICKPOCKET 71 //扒手
#define SPELL_EFFECT_ADD_FARSIGHT 72 //增加远距离视野
#define SPELL_EFFECT_SUMMON_POSSESSED 73 //召唤possessed(媚魔?)
#define SPELL_EFFECT_SUMMON_TOTEM 74 //召唤图腾
#define SPELL_EFFECT_HEAL_MECHANICAL 75 //治疗机械类的宝宝??
#define SPELL_EFFECT_SUMMON_OBJECT_WILD 76 //召唤野生的对象(object)
#define SPELL_EFFECT_SCRIPT_EFFECT 77 //脚本spell
#define SPELL_EFFECT_ATTACK 78 //攻击
#define SPELL_EFFECT_SANCTUARY 79 //圣所 避难区???
#define SPELL_EFFECT_ADD_COMBO_POINTS 80 //增加连击点数
#define SPELL_EFFECT_CREATE_HOUSE 81 //建造房子
#define SPELL_EFFECT_BIND_SIGHT 82 //致盲
#define SPELL_EFFECT_DUEL 83 //决斗 斗争
#define SPELL_EFFECT_STUCK 84 //粘住,刺?背刺???
#define SPELL_EFFECT_SUMMON_PLAYER 85 //召唤玩家
#define SPELL_EFFECT_ACTIVATE_OBJECT 86 //使对象活动起来
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_1 87 //召唤图腾栏1
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_2 88 //召唤图腾栏2
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_3 89 //召唤图腾栏3
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_4 90 //召唤图腾栏4
#define SPELL_EFFECT_THREAT_ALL 91 //群体恐惧或恐吓怪
#define SPELL_EFFECT_ENCHANT_HELD_ITEM 92 //保持对道具释魔法
#define SPELL_EFFECT_SUMMON_PHANTASM 93 //召唤幻像 幽灵
#define SPELL_EFFECT_SELF_RESURRECT 94 //自我复活
#define SPELL_EFFECT_SKINNING 95 //剥皮
#define SPELL_EFFECT_CHARGE 96 //冲锋,冲向敌人
#define SPELL_EFFECT_SUMMON_CRITTER 97 //召唤家畜
#define SPELL_EFFECT_KNOCK_BACK 98 //背后敲打 背刺等??
#define SPELL_EFFECT_DISENCHANT 99 //使什么醒悟 唤醒???
#define SPELL_EFFECT_INEBRIATE 100 //醉
#define SPELL_EFFECT_FEED_PET 101 //喂养宠物
#define SPELL_EFFECT_DISMISS_PET 102 //解散宠物
#define SPELL_EFFECT_REPUTATION 103 //声望
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_1 104 //召唤对象栏1
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_2 105 //召唤对象栏2
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_3 106 //召唤对象栏3
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_4 107 //召唤对象栏4
#define SPELL_EFFECT_DISPEL_MECHANIC 108 //驱散技能(捆 晕眩等...)
#define SPELL_EFFECT_SUMMON_DEAD_PET 109 //召唤死了的宠物
#define SPELL_EFFECT_DESTROY_ALL_TOTEMS 110 //毁掉所有图腾
#define SPELL_EFFECT_DURABILITY_DAMAGE 111 //耐久度攻击(使耐久度减少)
#define SPELL_EFFECT_SUMMON_DEMON 112 //召唤恶魔
#define SPELL_EFFECT_RESURRECT_NEW 113 //复活(新)
#define SPELL_EFFECT_ATTACK_ME 114 //攻击我
#define SPELL_EFFECT_DURABILITY_DAMAGE_PCT 115 //耐久度降低(pct)
#define SPELL_EFFECT_SKIN_PLAYER_CORPSE 116 //玩家尸体
#define SPELL_EFFECT_SPIRIT_HEAL 117 //精神治疗
#define SPELL_EFFECT_SKILL 118 //熟练度
#define SPELL_EFFECT_AURA_NEW 119 //光环(新)
#define SPELL_EFFECT_TELEPORT_GRAVEYARD 120 //传送到墓地
#define SPELL_AURA_NONE 0 //没有光环
#define SPELL_AURA_BIND_SIGHT 1 //致盲光环
#define SPELL_AURA_MOD_POSSESS 2 //怪物媚惑光环
#define SPELL_AURA_PERIODIC_DAMAGE 3 //周期伤害光环
#define SPELL_AURA_DUMMY 4 //禁言光环
#define SPELL_AURA_MOD_CONFUSE 5 //困惑,扰乱光环???
#define SPELL_AURA_MOD_CHARM 6 //魔法保护或控制 妩媚???
#define SPELL_AURA_MOD_FEAR 7 //恐惧光环
#define SPELL_AURA_PERIODIC_HEAL 8 //周期性治疗光环
#define SPELL_AURA_MOD_ATTACKSPEED 9 //攻击加速光环
#define SPELL_AURA_MOD_THREAT 10 //恐吓光环
#define SPELL_AURA_MOD_TAUNT 11 //嘲讽光环
#define SPELL_AURA_MOD_STUN 12 //打晕 震晕
#define SPELL_AURA_MOD_DAMAGE_DONE 13 //增加伤害光环(物品绿色字)
#define SPELL_AURA_MOD_DAMAGE_TAKEN 14 //伤害实施光环???
#define SPELL_AURA_DAMAGE_SHIELD 15 //物理?伤害保护盾光环
#define SPELL_AURA_MOD_STEALTH 16 //偷窃光环
#define SPELL_AURA_MOD_DETECT 17 //侦测光环
#define SPELL_AURA_MOD_INVISIBILITY 18 //潜行光环
#define SPELL_AURA_MOD_INVISIBILITY_DETECTION 19 //潜行侦测光环
#define SPELL_AURA_MOD_OBS_INTELLECT 20 //OBS智利?
#define SPELL_AURA_MOD_OBS_SPIRIT 21 //OBS精神?
#define SPELL_AURA_MOD_RESISTANCE 22 //抗性光环
#define SPELL_AURA_PERIODIC_TRIGGER_SPELL 23 //周期性触发spell光环
#define SPELL_AURA_PERIODIC_ENERGIZE 24 //周期性回能量光环
#define SPELL_AURA_MOD_PACIFY 25 //安抚,宁静光环
#define SPELL_AURA_MOD_ROOT 26 //根的光环???树根缠绕光环?(固定人的光环)
#define SPELL_AURA_MOD_SILENCE 27 //沉默光环
#define SPELL_AURA_REFLECT_SPELLS 28 //反射spell光环
#define SPELL_AURA_MOD_STAT 29 //STAT改变人物状态光环(增加智力 耐力等等)
#define SPELL_AURA_MOD_SKILL 30 //熟练度光环??
#define SPELL_AURA_MOD_INCREASE_SPEED 31 //加速光环
#define SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED 32 //坐骑加速光环
#define SPELL_AURA_MOD_DECREASE_SPEED 33 //减速光环
#define SPELL_AURA_MOD_INCREASE_HEALTH 34 //加HP光环
#define SPELL_AURA_MOD_INCREASE_ENERGY 35 //加能量光环
#define SPELL_AURA_MOD_SHAPESHIFT 36 //变形光环???放大缩小??
#define SPELL_AURA_EFFECT_IMMUNITY 37 //魔法免疫光环
#define SPELL_AURA_STATE_IMMUNITY 38 //状态免疫光环
#define SPELL_AURA_SCHOOL_IMMUNITY 39 //魔法系免疫光环(免疫火焰 奥术 等等)
#define SPELL_AURA_DAMAGE_IMMUNITY 40 //物理伤害免疫光环
#define SPELL_AURA_DISPEL_IMMUNITY 41 //驱散类的魔法免疫光环
#define SPELL_AURA_PROC_TRIGGER_SPELL 42 //PRoc触发spell
#define SPELL_AURA_PROC_TRIGGER_DAMAGE 43 //proc触发伤害(可能是物理伤害)
#define SPELL_AURA_TRACK_CREATURES 44 //追踪生物光环
#define SPELL_AURA_TRACK_RESOURCES 45 //寻找宝藏光环
#define SPELL_AURA_MOD_PARRY_SKILL 46 //招架的skill光环
#define SPELL_AURA_MOD_PARRY_PERCENT 47 //招架几率百分比光环
#define SPELL_AURA_MOD_DODGE_SKILL 48 //躲闪的skill光环
#define SPELL_AURA_MOD_DODGE_PERCENT 49 //躲闪百分比光环
#define SPELL_AURA_MOD_BLOCK_SKILL 50 //格档skill光环
#define SPELL_AURA_MOD_BLOCK_PERCENT 51 //格档几率百分比光环
#define SPELL_AURA_MOD_CRIT_PERCENT 52 //crit几率? crit??是什么?
#define SPELL_AURA_PERIODIC_LEECH 53 //周期性放血光环
#define SPELL_AURA_MOD_HIT_CHANCE 54 //MOD击中几率光环
#define SPELL_AURA_MOD_SPELL_HIT_CHANCE 55 //魔法击中几率光环
#define SPELL_AURA_TRANSFORM 56 //改变转换光环???
#define SPELL_AURA_MOD_SPELL_CRIT_CHANCE 57 //魔法crit的几率光环
#define SPELL_AURA_MOD_INCREASE_SWIM_SPEED 58 //增加游泳速度
#define SPELL_AURA_MOD_DAMAGE_DONE_CREATURE 59 //生物攻击完成光环
#define SPELL_AURA_MOD_PACIFY_SILENCE 60 //平静 沉默光环
#define SPELL_AURA_MOD_SCALE 61 //等级 比率 ??
#define SPELL_AURA_PERIODIC_HEALTH_FUNNEL 62 //周期性周期性注入血量光环
#define SPELL_AURA_PERIODIC_MANA_FUNNEL 63 //周期性注入魔法量光环
#define SPELL_AURA_PERIODIC_MANA_LEECH 64 //周期性魔法吸取光环
#define SPELL_AURA_MOD_CASTING_SPEED 65 //施法速度光环
#define SPELL_AURA_FEIGN_DEATH 66 //装死
#define SPELL_AURA_MOD_DISARM 67 //缴械光环
#define SPELL_AURA_MOD_STALKED 68 //追踪 蔓延 偷偷靠近 ???
#define SPELL_AURA_SCHOOL_ABSORB 69 //魔法系承担?吸收?? 估计是吸收魔法伤害光环
#define SPELL_AURA_EXTRA_ATTACKS 70 //额外攻击光环
#define SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL 71 //魔法crit机率系光环????
#define SPELL_AURA_MOD_POWER_COST 72 //能量耗费光环
#define SPELL_AURA_MOD_POWER_COST_SCHOOL 73 //能量耗费法术系光环???
#define SPELL_AURA_REFLECT_SPELLS_SCHOOL 74 //反射特定系法术光环
#define SPELL_AURA_MOD_LANGUAGE 75 //语言光环
#define SPELL_AURA_FAR_SIGHT 76 //远处视野光环
#define SPELL_AURA_MECHANIC_IMMUNITY 77 //晕眩 捆绑媚惑等免疫光环
#define SPELL_AURA_MOUNTED 78 //坐骑骑上后光环
#define SPELL_AURA_MOD_DAMAGE_DONE_PERCENT 79 //伤害完成百分比光环
#define SPELL_AURA_MOD_STAT_PERCENT 80 //STAT百分比
#define SPELL_AURA_SPLIT_DAMAGE 81 //撕裂伤害光环
#define SPELL_AURA_WATER_BREATHING 82 //水下呼吸光环
#define SPELL_AURA_MOD_BASE_RESISTANCE 83 //基本抵抗光环
#define SPELL_AURA_MOD_REGEN 84 //???
#define SPELL_AURA_MOD_POWER_REGEN 85 //能量regen??
#define SPELL_AURA_CHANNEL_DEATH_ITEM 86 //水道?死
#define SPELL_AURA_MOD_DAMAGE_TAKEN_PERCENT 87 //伤害实施百分比
#define SPELL_AURA_MOD_REGEN_PERCENT 88 //REGEN百分率
#define SPELL_AURA_PERIODIC_DAMAGE_PERCENT 89 //周期性伤害百分率
#define SPELL_AURA_MOD_RESIST_CHANCE 90 //抵抗几率光环
#define SPELL_AURA_MOD_DETECT_RANGE 91 //侦测range光环
#define SPELL_AURA_PREVENTS_FLEEING 92 //阻止消失
#define SPELL_AURA_MOD_UNATTACKABLE 93 //不能攻击光环
#define SPELL_AURA_INTERRUPT_REGEN 94 //打断REGEN
#define SPELL_AURA_GHOST 95 //幽灵光环
#define SPELL_AURA_SPELL_MAGNET 96 //spell磁石
#define SPELL_AURA_MANA_SHIELD 97 //魔法盾(扣蓝抵消伤害? 法师的那个法力盾?)
#define SPELL_AURA_MOD_SKILL_TALENT 98 //天赋skill
#define SPELL_AURA_MOD_ATTACK_POWER 99 //攻击能量
#define SPELL_AURA_AURAS_VISIBLE 100 //可以看见
#define SPELL_AURA_MOD_RESISTANCE_PCT 101 //抵抗(pct)光环
#define SPELL_AURA_MOD_CREATURE_ATTACK_POWER 102 //生物攻击能量
#define SPELL_AURA_MOD_TOTAL_THREAT 103 //总计恐吓或恐惧??
#define SPELL_AURA_WATER_WALK 104 //水上行走
#define SPELL_AURA_FEATHER_FALL 105 //羽毛降落光环
#define SPELL_AURA_HOVER 106 //盘旋停留空中光环...???
#define SPELL_AURA_ADD_FLAT_MODIFIER 107 //修改暴击率(FLAT)光环 (74-76列
99 100%暴击)
#define SPELL_AURA_ADD_PCT_MODIFIER 108 //修改施法时间(PCT)光环 (74-76列
-101 变瞬发)
#define SPELL_AURA_ADD_TARGET_TRIGGER 109 //增加目标触发
#define SPELL_AURA_MOD_POWER_REGEN_PERCENT 110 //能量regen百分比
#define SPELL_AURA_ADD_CASTER_HIT_TRIGGER 111 //增加施法者攻击目标
#define SPELL_AURA_OVERRIDE_CLASS_SCRIPTS 112 //撤销class脚本
#define SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN 113 //RANGED伤害taken
#define SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT 114 //
#define SPELL_AURA_MOD_HEALING 115 //治疗
#define SPELL_AURA_IGNORE_REGEN_INTERRUPT 116 //无视regen打断
#define SPELL_AURA_MOD_MECHANIC_RESISTANCE 117 //抵抗晕眩....等等
#define SPELL_AURA_MOD_HEALING_PCT 118 //治疗(pct)
#define SPELL_AURA_SHARE_PET_TRACKING 119 //分享宠物路径光环???
#define SPELL_AURA_UNTRACKABLE 120 //未路径化??
#define SPELL_AURA_EMPATHY 121 //入神?移情??
#define SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT 122 //副手伤害
#define SPELL_AURA_MOD_POWER_COST_PCT 123 //能量耗费PCT
#define SPELL_AURA_MOD_RANGED_ATTACK_POWER 124 //等级攻击能量
#define SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN 125 //混乱伤害taken
#define SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT 126 /
#define SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS 127 //
#define SPELL_AURA_MOD_POSSESS_PET 128 //控制宠物
#define SPELL_AURA_MOD_INCREASE_SPEED_ALWAYS 129 //一直增加速度光环
#define SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS 130 //坐骑速度一定光环
#define SPELL_AURA_MOD_CREATURE_RANGED_ATTACK_POWER 131 //生物等级攻击力量
#define SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT 132 //增长能量百分比
#define SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT 133 //真正血百分比
#define SPELL_AURA_MOD_MANA_REGEN_INTERRUPT 134 //蓝REGEN打断
#define SPELL_AURA_MOD_HEALING_DONE 135 //增加治疗效果光环(物品绿色字)
#define SPELL_AURA_MOD_HEALING_DONE_PERCENT 136 //完成治疗百分比光环
#define SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE 137 //总计STAT百分比光环
#define SPELL_AURA_MOD_HASTE 138 //急速光环
#define SPELL_AURA_FORCE_REACTION 139 //被迫反击光环
#define SPELL_AURA_MOD_RANGED_HASTE 140 //
#define SPELL_AURA_MOD_RANGED_AMMO_HASTE 141 //
#define SPELL_AURA_MOD_BASE_RESISTANCE_PCT 142 //
#define SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE 143 //抵抗,排除
#define SPELL_AURA_SAFE_FALL 144 //安全降落
#define SPELL_AURA_CHARISMA 145 //神授的能力光环
#define SPELL_AURA_PERSUADED 146 //劝说光环
#define SPELL_AURA_ADD_CREATURE_IMMUNITY 147 //增加怪物免疫
#define SPELL_AURA_RETAIN_COMBO_POINTS 148 //保持连击点数光环
#define SPELL_AURA_RESIST_PUSHBACK 149 //抵抗拉回??
#define SPELL_AURA_MOD_SHIELD_BLOCK 150 //盾牌格档
#define SPELL_AURA_TRACK_STEALTHED 151 //路径鬼祟光环
#define SPELL_AURA_MOD_DETECTED_RANGE 152 //侦测RANGE光环
#define SPELL_AURA_SPLIT_DAMAGE_FLAT 153 //撕裂伤害flat
#define SPELL_AURA_MOD_STEALTH_LEVEL 154 //偷窃等级光环
#define SPELL_AURA_MOD_WATER_BREATHING 155 //水下呼吸光环
#define SPELL_AURA_MOD_REPUTATION_ADJUST 156 //声望调整光环
#define SPELL_AURA_PET_DAMAGE_MULTI 157 //宠物伤害MULTI
#define SPELL_AURA_MOD_SHIELD_BLOCK_VALUE 158 //盾牌格档值
#define SPELL_AURA_NO_PVP_CREDIT 159 //没有PVP功劳 光环
#define SPELL_AURA_UNK_160 160 //
#define SPELL_AURA_HEALTH_REGEN 161 //血regen
#define SPELL_AURA_BURN_MANA_AND_HEALTH 162 //法力和血燃烧光环
#define SPELL_AURA_MOD_CRIT_DAMAGE_DONE_PCT 163 //crit伤害完成pct.
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